Maps in Minecraft

A map is an object intended for depicting the surface of the game world.

The card studies and updates only when the player holds it. In case the item is selected, the player can see the explored territory on the map. Find out more interesting information about maps in Minecraft here

Each card has three main parameters:

  1. The dimension in which this map was made. If a map of one dimension is viewed in another, it won’t be updated or display the player.
  2. The center is determined by the place of creation of the map, but often mistakes occur.
  3. The scale is determined by the number of decreases that have been performed on this map.

At first use, the card isn’t centered on the player but is aligned on the grid. This is done so that different cards of the same scale don’t have overlaps, and when inserting maps into the neighboring frames one could get an even larger map. To start drawing another square of the map, you need to use it for the first time outside of the already studied square.

The map, placed in a frame, occupies the whole side of the block.

The world and the center are permanent, the scale within certain limits can be changed by craft. It means that the map image won’t “move” while the player is moving, and the scale won’t change at the same time, which distinguishes cards from Minecraft from typical cards in other games. For these reasons, once the player is out of the map, it will stop updating, and in order to continue plotting the map, he will have to create a new one, with a different center, or zoom in on the map if possible (but all that is lost was applied to the old map).

The card will be updated only if the player holds it. The map updates are also time-bound. It means that any changes in the map landscape that occurred beyond the map’s exploration radius will not be displayed on it until the player again visits this area. When the card is in the player’s hands, it does not obscure the area of ​​space ahead, as it is below; To see the map, the player needs to look down.

Strips that appear when you open a new section are just a graphic effect – even if you look at the map in a new terrain and quickly remove it, after a while you’ll see it in the background.

The card is a created clean. Empty cards add up to 64. In order to start examining an empty card, you need to press the right mouse button, holding it in your hand. The scale of the very first map is such that it can be thoroughly studied from the very beginning.

Maps are tied to the grid. The center of the map will not be the place of its creation, instead, it will display a section with multiple borders, in which the player is located.

If the old one is erased when making a new map and does not want to be updated – you need to re-enter the world. This happens if the first card is hanging in a frame. Place the map on poles or viewing planes. It is desirable in different scales.

The colors of the map correspond to the colors of the elements in the world, but with some exceptions. For example, the sandstone and the gold block turn into gray, the grass in the marsh biome and the mycelium of the mushroom island look green, and the gravel has yellow on the maps.

In PCs and console editions, a mark on the map indicating the player’s position is part of a non-empty card. In the pocket edition, the map does not have this position indicator, but it can be added by combining the map with the compass.

If you are out of the map, there will be a round label on its border, indicating which side it is on. If the card is in the frame, on it and on all its duplicates the frame will be marked by a label similar to the player’s mark, but green.

The card can be expanded: the craft of the card, surrounded by paper, will give a reduced map. It will have the same center but at three times smaller scale. A reduced map is created unexplored, even if something on the original map has been studied. Reducing the scale of one card will not reduce the scale of all its duplicates.

The craft of explored and empty cards can get several copies of the card.

All instances of the same card contain the same image (at any time, that is, the maps are synchronized), so you can combine efforts in studying the terrain and share the result with others. Players who own the same card with them will be shown on it with the same label as the player looking at the card. The same cards can be stacked.


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